
Roll at least three six-sided dice, keep the highest three, sum them, and add your linked attribute bonus to compare against the Target Number.
Dulled:
This caps the maximum value dice can show. For each instance of Dulled, your dice values are capped again. 1 Instance of Dulled (Dulled 1 in the dice roller) equals Dulled (5), 2 instances is Dulled (4), etc. Dulled stacks with multiple sources, and prevents Critical Success.
Reliable (X):
Any die rolled below the value of X is raised to that value.
Inspired:
After rolling, you may increase one die by +1, up to a maximum of 6 (which can enable a Critical Success).
Augment (X):
On a Success, increase the progress or damage by X, applied before Dynamic multiplier.
Dynamic Success:
Beating the Target Number by 5 or more doubles the progress, damage, or effect of a Success.
Dynamic Failure:
Rolling 5 or more below the Target Number not only fails but also causes a serious complication.
Critical Success:
If all three kept dice show sixes, you achieve triple the normal progress, damage, or effect, replacing any Dynamic Success.
Subversion Dice Roller
Subversion Dice Rolls: Always roll at least 3D6, Sum the highest 3, Add attribute bonus.
Each step lowers max die (1 = Dulled 5)
Raise all dice below this value
Add to effect/damage/progress (not roll sum)