Roll at least three six-sided dice, keep the highest three, sum them, and add your linked attribute bonus to compare against the Target Number.

Dulled:

This caps the maximum value dice can show. For each instance of Dulled, your dice values are capped again. 1 Instance of Dulled (Dulled 1 in the dice roller) equals Dulled (5), 2 instances is Dulled (4), etc. Dulled stacks with multiple sources, and prevents Critical Success.

Reliable (X):

Any die rolled below the value of X is raised to that value.

Inspired:

After rolling, you may increase one die by +1, up to a maximum of 6 (which can enable a Critical Success).

Augment (X):

On a Success, increase the progress or damage by X, applied before Dynamic multiplier.

Dynamic Success:

Beating the Target Number by 5 or more doubles the progress, damage, or effect of a Success.

Dynamic Failure:

Rolling 5 or more below the Target Number not only fails but also causes a serious complication.

Critical Success:

If all three kept dice show sixes, you achieve triple the normal progress, damage, or effect, replacing any Dynamic Success.

Subversion Dice Roller

Subversion Dice Roller

Subversion Dice Rolls: Always roll at least 3D6, Sum the highest 3, Add attribute bonus.

Each step lowers max die (1 = Dulled 5)

Raise all dice below this value

Add to effect/damage/progress (not roll sum)

Last Result

No rolls yet.

History (most recent first)

No previous rolls saved.